 |
Discover zone 3F
|
 |
 |
| Deep-sea travel |
| |
| This exhibit aims to simulate the experience of working in a deep-sea vessel, taking visitors to four different oceans. |
|
|
 |
| Mini Sub |
| |
| “Mini Sub” is a game that simulates the collection of biological samples in the deep sea. Players can control the mechanical arm and obtain information from the sonar system. Visitors will be kept rather busy in the Mini Sub by controlling all sorts of operating instruments. |
|
|
 |
| Vessel Beyond Space-time (Vessel Game) |
|
| Vessel game is a game requiring participations and interactions of a minimum number of players. It resembles a movie theater in which the audiences can make decisions about which waters or routes they wish to explore. Seats are divided into the captain and passenger seats. |
|
|
 |
| The Marine Encyclopedia |
| |
| In the Marine Encyclopedia exhibit, visitors can learn about the unique ecosystems of Earth’s four main oceans, as well as the behaviors and biology of the organisms inhabiting those oceans (both ancient and modern), through CG illustrations. In addition, introductions to animal conservation and deep ocean currents and upwelling are featured here. |
|
|
 |
| Underwater Topography and the History of Underwater Exploration |
| |
| This exhibit shows the topography of the deep-sea trenches, which are more than 10 thousand meters deep. It introduces the six major inventions that revolutionized underwater exploration over the past century. |
|
|
| Macross submarine detection |
| |
| Explore the 3rd floor classroom. It contains boats, interactive games, as well as four water can be retrieved unique ecosystem, "the spirit of marine Wikipedia" query sets. Its content includes topics on ancient and modern marine life, CG illustrations of marine organisms and their behavior and ecology, and a presentation and conservation of biological research results, but also introduced the principle of deep ocean currents, circulation and gush. |
|
|